Wednesday, August 31, 2022

TMNT: Fall of the Foot Clan (GB)

Yes, I'm well aware that my last posts were old posts that I never got around to finishing or publishing about my time playing The Lost Levels. Believe it or not, this playthrough is still a bit in my mind, so I might come back at some point to finish it. For now, let's get to what's fresh:

The first TMNT game for Game Boy!

That's right - The Cowabunga Collection came out yesterday, and I scooped it up. The last game I bought brand new right away at full price was the Switch version of Live A Live. Despite the glut of new software, I seem to gravitate right to the old stuff. Maybe that says something about my age, but I won't overthink that!

The collection is very well put-together. This isn't a review of it. Instead, I decided I wanted to write down some things that I was thinking while playing the first Game Boy game for the series, TMNT: Fall of the Foot Clan (GB).

The short answer of whether you should play this one or not: Yes. I wouldn't suggest buying an actual cart for it unless you are a collector or have strong nostalgic value for the game. It's worth trying out in the collection, however.

What I Enjoyed:

  • Konami's wonderful chiptune music. The first stage song is the TMNT theme song from the original cartoon, and it's catchy. The other songs haven't gotten into my head, but I enjoyed them while I played.

  • Stage select! While this game is short, I loved being able to choose which stage to start from. I ran out of turtles right at the beginning of the Technodrome, so it was nice to pick up almost where I left off with a full team. The only thing you lose is your score by doing this. I'll leave the judgment out of whether you want to replay the entire thing following a game over.

  • Game style. The game was a weird hybrid of a simple platformer and a simple beat em up. Nothing was too hazardous, and most enemies died in one hit. It made me feel quite powerful compared to more "damage sponge" enemies you'll see in other games.

  • No turtle was useless! They were all pretty much the same gameplay wise, but I have to say, watching Mikey spin his nunchucks while walking on a Game Boy screen is really satisfying. Just ignore the fact that otherwise they walk like they're 80 years old, not teenagers trained in ninjitsu.

  • Short game length! It took about 30 minutes give or take to beat this one, and that included getting one game over and restarting near the end. It was long enough for me to get into it without the game overstaying its welcome.
What Was Bizarre:
  • Bosses that were the opposite of damage sponges. Seriously, every boss takes like 5 hits and are mostly easy to dodge. You're mostly making sure you don't take contact damage.
Krang declares victory too early
Seriously, Krang. Why are you declaring victory so early? You have 3 hits left!

  • Your turtle is way too big. The platforming segments scroll vertically which means you're going to fall in at least one lava pit and take a bunch of damage.

  • The game claims to have bonus games scattered throughout. Somehow I missed every single one. I had to use a code to try out a bonus game. Thankfully I did not really need whatever prizes they give you.
More like "no secret found"!

Wrapping It Up Here

If you have the collection, you're probably playing all the well-known beat em ups, and for good reason! However, definitely give the Game Boy games a try. I heard that the third one, Radical Rescue, is in fact a Metroid-like!

I might do more write ups in the future. Now go kick some shell!




Super Mario Bros. The Lost Levels is a Terrifying Experience Part 2

I wrote this back on January 14, 2015, but I never got around to posting it. They're musings about playing the NES/Famicom Lost Levels. I must have started writing but never finished. However, I'm posting it now. Enjoy!

Hot off my triumphant victory over Super Mario Bros. this mid-January afternoon, I felt confident that I could take it down. After all, here are some of my classic videogame achievements in the past:

1. Gradius
2. Castlevania 1 and 3
3. Mega Man
4. Super Ghouls and Ghosts (albeit Beginner Mode)
5. Contra and Super C

Bragging aside, I felt confident that I could get quite far in this game. Doesn't everybody when they first boot up (or boot back up) a game?

It's time to talk about what makes this a terrifying experience---it takes everything you have learned in Super Mario Bros. and throws it back in your face.

Oh, I'm sorry. Did you learn how to access Warp Zones? Let me introduce you to Backwards Warp Zones!

Having heard about this from videos, articles, reviews, etc., I was still surprised to find that not all secrets are good. In fact, right from the get-go, the first marked set of question blocks holds a power-up that will kill you! If you don't look closely enough, this darker-shaded mushroom will hurt you instead of help you. This game is like the old saying about how a new prisoner should beat up a tough guy on the first day to keep people from messing with you. It immediately establishes that it is the dominant one in this player-game relationship, and it holds you with a vice grip. At least the game shows you some mercy; when I reached World 3-1 and accidentally found a Backwards Warp Zone to World 1-1, there was a hole on the side. Either jump into the pit or go back two worlds. At least there are infinite continues!

Super Mario Bros.: The Lost Levels is a Terrifying Experience

I wrote this back on January 14, 2015, but I never got around to posting it. They're musings about playing the NES/Famicom Lost Levels. I must have started writing but never finished. However, I'm posting it now. Enjoy!

Playing Super Mario Bros: The Lost Levels is a terrifying experience.

This is the NES version imported to the Wii Virtual Console, mind you, so I have the option to suspend my current playthrough anytime I need to. With the ability to continue from the beginning of the world in which I get a Game Over along with the option to suspend my current playthrough, you would almost think that it was a cakewalk.

Except that it isn't. It's a one-way ticket into crazytown.

At least in Super Mario All Stars, you could save and resume right from the level you are having trouble on and even go back a bit if you like.

Perhaps you are thinking, "Come on, it's just a game." Let's be real: The Lost Levels is the real Super Mario Bros. 2, even if we grew up playing a totally different game. This one looks similar to the original with some different graphics, the same music and sound effects (except for that screetching sound when you quickly turn around and face the other direction) as the first game. However, it is totally different.

First things first: You can play as Luigi, and he is definitely different from Mario. If you thought he could jump high and slip a bit in the Super Mario 2 we grew up with (now known to be originally titled Doki Doki Panic in Japan), you haven't seen anything yet! Playing as Luigi in Lost Levels is like playing with a stick of butter. At times, it feels like every stage is an ice level. Although he can clear much further gaps than his brother, have fun trying to stop!

Having given up on the thought of saving the Mushroom Kingdom as Mario's often-ignored brother due to slippery spring shoes, I turn back to the reliable red plumber (I can only count on one hand how many times I have seen the Mario Bros. do their day job) to save the day.