Wednesday, August 31, 2022

Super Mario Bros. The Lost Levels is a Terrifying Experience Part 2

I wrote this back on January 14, 2015, but I never got around to posting it. They're musings about playing the NES/Famicom Lost Levels. I must have started writing but never finished. However, I'm posting it now. Enjoy!

Hot off my triumphant victory over Super Mario Bros. this mid-January afternoon, I felt confident that I could take it down. After all, here are some of my classic videogame achievements in the past:

1. Gradius
2. Castlevania 1 and 3
3. Mega Man
4. Super Ghouls and Ghosts (albeit Beginner Mode)
5. Contra and Super C

Bragging aside, I felt confident that I could get quite far in this game. Doesn't everybody when they first boot up (or boot back up) a game?

It's time to talk about what makes this a terrifying experience---it takes everything you have learned in Super Mario Bros. and throws it back in your face.

Oh, I'm sorry. Did you learn how to access Warp Zones? Let me introduce you to Backwards Warp Zones!

Having heard about this from videos, articles, reviews, etc., I was still surprised to find that not all secrets are good. In fact, right from the get-go, the first marked set of question blocks holds a power-up that will kill you! If you don't look closely enough, this darker-shaded mushroom will hurt you instead of help you. This game is like the old saying about how a new prisoner should beat up a tough guy on the first day to keep people from messing with you. It immediately establishes that it is the dominant one in this player-game relationship, and it holds you with a vice grip. At least the game shows you some mercy; when I reached World 3-1 and accidentally found a Backwards Warp Zone to World 1-1, there was a hole on the side. Either jump into the pit or go back two worlds. At least there are infinite continues!

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