Want to play a fighting game?
Sure, let's play Tekken!
Nah, too many dimensions. How about something 2D?
Sure, let's play Street Fighter 6!
Nah, too many graphics. How about something older?
Super Turbo?
Nah, I want ninjas in my game.
Mortal Kombat?
Nah, too serious. How about Teenage Mutant Ninja Turtles Tournament Fighters?
Sure, we can play Tournament Fighters on SNES! That's a cult classic!
Sure it's good, but what if we played a version with fewer buttons, fewer characters, and a totally different story?
You mean?
That's right, Teenage Mutant Ninja Turtles Tournament Fighters for the NES! This is a game that completely passed me up during my childhood. I loved playing TMNT II: The Arcade Game on NES and Turtles in Time on the SNES, but I completely ignored Tournament Fighters in all of its forms. I had a vague recollection that each version was different, but since I only ever had screenshots to go on. It's not that I wouldn't have played it if it weren't in front of me. You just have to know the context of the time. Games were expensive, not always available in your local area, or just passed over in favor of other games that you did come across.
As I have gotten older, I have developed a fascination of different versions of the same game. You may not think about it much anymore now that games that go multiplatform are the same game. Minor differences in technical performance or perks for buying it on one console or another aside, getting the same game on more than one contemporary platform for the most part comes down to your preference for where or how you want to play it. You might be more familiar with this concept with the debate of which version of Aladdin is better - SNES or Genesis? Those were two different games with the same title! I even love seeing the differences between two versions of a game that are almost the same. For example, we've got two versions of Street Fighter II Turbo or Street Fighter II: Special Champion Edition for the SNES and Genesis. They are practically the same game, but I love the minor differences in how the same games are interpreted through the hardware. This doesn't come down to one being as technical as "one has a different framerate" but more like a watercolor versus paint approach. On an artistic level, I find it fun to compare two different interpretations of the same work (in the case of Street Fighter II, the arcade games they are based on).


Images from
MobyGames.
Street Fighter is a trademark of Capcom.
Back to TMNT, Tournament Fighters falls more into the Aladdin discussion. The Cowabunga Collection has all three versions - SNES, Genesis, and NES. This is not going to be an in-depth review of the NES version. I just wanted to share some observations that I had while playing this game.
- I love the fact that despite the source material, there are no weapons. Pick your favorite turtle in story mode, and you're going hand-to-hand. In the story, Shredder has had enough of the status quo and just wants to fight in the streets!
I notice Shredder doesn't say "no weapons" in his note!- It's been said elsewhere, but I'd like to reiterate that it's fascinating this game exists. It's in the rare company of being a 2D one-on-one, Street Fighter style fighting game on the NES. That was very rare when you don't include the unofficial, unlicensed, and bootleg NES fighting games that are out there.
- Being a fighting game on the NES, it is shocking how well this game controls. I don't associate Konami with fighting games, but their technical skill with hardware in the 90's still stands up. The overall game runs surprisingly well.
- There are some special moves, too! When I played as Raph, he had a E. Honda headbutt move!
Or is this a Psycho Crusher?
- As each round progresses, occasionally a power up will fly onto the screen and drop a ball. Pick up the ball, and if you do a Hadouken motion (do I even need to tell you this command?), you'll throw it forward like a projectile. I didn't have anyone to play with in multiplayer, but I imagine it makes some fights interesting!
- Like most 2D fighters I've played, it even has grabs!
The dreaded tick-throw from Street Fighter II strikes back!
- When I first played this game, I beat it on Normal. I didn't finish it this most recent time (you have limited continues!), but I'll share my original screenshot of the reward for your hard work. As a side note, this game is incredibly challenging on Hard and you only get one credit!
Typical 90's ending when you had multiple difficulty options.
There's certainly more to say about this game, but I wanted to share my brief thoughts about this game. I have to imagine this game was written off compared to the other versions of this game. I would like to encourage you to step outside of your comfort zone and try a game that you might have passed over before. You may be surprised how much fun you have with it!
Note: Unless otherwise noted, screenshots were captured by me. Teenage Mutant Ninja Turtles is owned by Nickelodeon. The Cowabunga Collection was developed by Digital Eclipse and published by Konami. The original Teenage Mutant Ninja Turtles Tournament Fighters was developed and published by Konami.